The GUTS Ski Slope was an 18-foot track covered in fake snow and a slippery surface for players to perform their best winter movements as they slid past the "Nerve Curve", through the ever-bumpy "Mogul Mania", and finally trying to avoid a wipeout on the "Faceplant Slant".
One of GUTS' events played on the 22-foot high ski-slope was Vertiboggan, which was a common first event in the later seasons. Players were strapped on to snowboards kneeling down and needed to maneuver their "Vertiboggan" all the way down the course. The player that took the least amount of time to comlete the entire course down the ski slope won.
GUTS' extreme Luge event was introduced in the third season with Spin Out, one of the more challenging events played on the Ski Slope. The players sat (unattached) to the seat of a round, "bowl-like" sled and would navigate the course. If the players fell off (which was known as "spinning out") , they would get back on and continue, but once they were near the finish line, they could pick up their luge sled and make a mad dash on foot to the finish. The player with the best time won.
Players put on GUTS skis (which were in actual fact shoes with flat metal plates attached to the soles) and held two poles to assist their maneuver down the Ski Slope. Players completed their course navigations one at a time and the player with the best time won. As an extra, Picabo Street visited GUTS and became the very first person to complete the course when it was first introduced.
An important element featured on GUTS was the elastic cords hooked onto players so they could jump to much taller heights and perform extreme maneuvers while being safe.
A number of these required them to jump from stacks of blue pads known as "Aerial Bridges" and bounce off the studio floor to perform an objective within a time limit - sometimes even being timed to compete against each other one-by-one.
In this event, players grabbed footballs placed in shoots upon the Aerial Bridge. The players would then jump off, attempt to shoot the football through a colored tire, then climb back up to do it again. At the end of 45 seconds, a winner would be decided - the player with the most amount of footballs thrown through the tire.
Off the Wall
Players jump off the Aerial Bridge onto the ground, then jump up and knock as many baseballs as they can in each jump they make - there are up to 50 baseballs stuck onto the wall. However, it isn't exactly easy to get all the way up to the wall, so player often have to stretch their hands and feet to knock down the balls. The player to knock down the most baseballs at the end of 45 seconds wins.
Each player is given 30 seconds to jump off their Aerial Bridges, bounce back up, and then shoot basketballs into a central hoop while their opponents try to reject his or her shots. After all three players have played, the player with the most baskets wins.
Players jump off their Aerial Bridges seven times and try to grab a basketball sitting upon a central pedestal and return it to the top of their own bridge. After their seven given tries, the player who returns the most basketballs to their bridge wins.
Players have 60 seconds to jump off their Aerial Bridge, bounce back up, and shoot a basketball into an eleven-foot net while airborne. All shots must be taken after the player has touched the ground, and the player with the most baskets when time runs out wins.
Make Your Mark
There were two versions of this event - one using hands and one using feet. The objective was to jump off the Aerial Bridge and make a mark with a paint-covered body part on a vertical wall in front. If players were to use their hands, they had to dip them in paint at the top of the Bridge; however, if the players were to use their feet, they had to step in a pool of paint at the bottom of the Bridge. Each player would be given three attempts, and the player with the highest mark wins.
Zero-G was most likely one of the most challenging events on the show. Players had to traverse a double-sided vertical track while standing on it (making the players stand at exactly 90 degrees to the ground). While sideways (or at Zero-G, as Mike said often), players also had to overcome other obstacles including a sideways "Black Hole" trampoline, and a sideways hurdle. At the turnaround point (The Edge of Nothing), the players needed to get enough momentum to swing around to the other side of the track. The player to finish their run with the least amount of time won.
Players were given 60 seconds to jump off the Aerial Bridge with a "crossbow" in their hands and shoot foam arrows loaded in each onto an elevated target, drop the bow to the ground, then return to the bridge for another and do it again. The player who had the most arrows stuck inside the target at the end of the event wins.