One of GUTS' events played on the 22-foot high ski-slope was Vertiboggan, which was a common first event in the later seasons. Players were strapped on to snowboards kneeling down and needed to maneuver their "Vertiboggan" all the way down the course. The player that took the least amount of time to comlete the entire course down the ski slope won.
GUTS' extreme Luge event was introduced in the third season with Spin Out, one of the more challenging events played on the Ski Slope. The players sat (unattached) to the seat of a round, "bowl-like" sled and would navigate the course. If the players fell off (which was known as "spinning out") , they would get back on and continue, but once they were near the finish line, they could pick up their luge sled and make a mad dash. The player with the best time won.
In Spirals, players grabbed footballs placed in shoots upon the Aerial Bridge. The players would then jump off, attempt to shoot the football through a colored tire, then climb back up to do it again. At the end of 45 seconds, a winner would be decided - the player with the most amount of footballs thrown through the tire.
Touchdown was one of the football events on GUTS. Players would be hooked onto elastic cords. A shaft containing footballs would be located next to each player. Players needed to grab a football, jump up, and throw it into a small goal in the air directly opposite of the corresponding player. The player to make the most "touchdowns" at the end of 60 seconds won.
Extreme Baseball was another one of my favorite events - mainly because it was another type of obstacle course. This event was essentially Basic Training remodeled to fit a base path used in baseball or softball. The obstacles would change from time to time as usual, includinga tunnel of tires, the famous Elastic Jungle, the Cargo Net, and a straight-up climb up a column. The player to take the least time to complete the entire course wins.
Invisible Boat was a long-lasting and common event played in the Pool. Players were given paddles and strapped into hanging harnesses. Players had to make their way across the Pool by means of kicking and pushing with the paddle only to the other side, and touch the poolside. In the later seasons, players had to make a second trip back to the start line, and also there were water jets spraying at them to make things difficult. The player that took the least amount of time won.
One of the show's most well-known event was the Peak to Peak event. Players needed to make their way across the top of several tall "peaks" touching each peak with at least one foot along the way. Once they reached the last peak, they had to turn around and do it again on their way back to the Aerial Bridge. The player with the least amount of time taken to complete the event won.
In actual fact, Rugby didn't really have to do with the rules of the official sport. In this game, rugby balls fell out of a central shaft on the field and the three players - strapped with elastic cords to the edge of the field - had to pull themselves out to the tube spewing the rugby balls, grab one, and return it to their colored basket. This could be done by throwing the ball, or making a trip back to the basket to score the goal. The player to return the most balls at the end of 45 seconds wins. The time for this event was extended to 60 seconds in Global GUTS.
Zero-G was most likely one of the most challenging events on the show. Players had to traverse a double-sided vertical track while standing on it (making the players stand at exactly 90 degrees to the ground). While sideways (or at Zero-G, as Mike said often), players also had to overcome other obstacles including a sideways "Black Hole" trampoline, and a sideways hurdle. At the turnaround point (The Edge of Nothing), the players needed to get enough momentum to swing around to the other side of the track. The player to finish their run with the least amount of time won.
Players jump off the Aerial Bridge onto the ground, then jump up and knock as many baseballs as they can in each jump they make - there are up to 50 baseballs stuck onto the wall. However, it isn't exactly easy to get all the way up to the wall, so player often have to stretch their hands and feet to knock down the balls. The player to knock down the most baseballs at the end of 45 seconds wins.
Modeled after penalty kicks in soccer, players stood in front of a color-coded goal. Two cannons (for each player) pointed in different directions (but towards the players) and shot soccer balls simultaneously. Players had 30-45 (season dependant) seconds to defend as many of the soccer balls as they could. The player to defend the most soccer balls in the alloted time won this event.
Slap Shot was played with hockey sticks and small plastic balls (like the ones used in ball pits). Each player will grab a ball, and maneuver it through an obstacle course full of switchbacks with their stick and hit it into a spinning goal. Only balls that enter one of the metal teeth of the goal will count. The player to score the most slap shots in 45 seconds won.
One of the toughest but most entertaining events played on the track. Players are strapped onto odd-looking vehicles that resemble tricycles, with players leaning back on an inclined seat and only being able to use body weight to steer. Penalties will be given for going off the track and missing obstacles - mostly cones, ramps, and one long tunnel - each penalty being two seconds added to the player's final time. The player with the fastest time wins.
What can you do to make some wild wheels even wilder? You make it a Mad Max race, of course! Mad Max made use of the old Wild Wheels vehicles. Players now have to maneuver over, around, under, and through newer and tougher obstacles including the tough-to-go-thru "Pothole Pass", the slippery "Bumpin' Dump", around some cones, through a cloud of mist, and then finally crashing through a breakable stone wall to finish the race. Time penalties are added for going off the track or avoiding an obstacle, and the player with the best time wins.